/* Geometric close controls stay centered independently of the game's display fonts. */
.rpg-close,
.parchment-close {
  display: inline-grid;
  place-items: center;
  font-size: 0;
  line-height: 0;
  padding: 0;
}

button.discard[data-discard] {
  min-width: 28px;
  min-height: 28px;
  position: relative;
  display: inline-grid;
  place-items: center;
  font-size: 0;
  line-height: 0;
  padding: 0;
}

.rpg-close::before,
.rpg-close::after,
.parchment-close::before,
.parchment-close::after,
button.discard[data-discard]::before,
button.discard[data-discard]::after {
  content: "";
  position: absolute;
  left: 50%;
  top: 50%;
  width: 16px;
  height: 2px;
  border-radius: 2px;
  background: currentColor;
  transform: translate(-50%, -50%) rotate(45deg);
  pointer-events: none;
}

.rpg-close::after,
.parchment-close::after,
button.discard[data-discard]::after { transform: translate(-50%, -50%) rotate(-45deg); }

.rpg-close:focus-visible,
.parchment-close:focus-visible,
button.discard[data-discard]:focus-visible {
  outline: 2px solid currentColor;
  outline-offset: 2px;
}

/* The parchment discard action keeps its text label; its X companion is only for the icon-only discard buttons. */
.btn-ghost.discard:not([data-discard]) { font-size: inherit; line-height: normal; }

@media (prefers-reduced-motion: reduce) {
  .rpg-close::before, .rpg-close::after,
  .parchment-close::before, .parchment-close::after,
  button.discard[data-discard]::before, button.discard[data-discard]::after { transition: none; }
}
